//AAA::set_filename_relative
//AAA::filename Celt_C.layers_param
layers ( Version 0 )
	{
	active = ON ;
	index_end = "Layer_Z" ;
	}
//AAA::filename fx_a.tri
bdd_tri ( Version 0 )
	{
	transform_point = OFF ;
	vbo_use = ON ;
	scale_factor = 0.01 ;
	translation_x = -0.13862 ;
	translation_y = -0.248257 ;
	draw_file_normal = ON ;
	draw_uv = ON ;
	tex_change = "FROM_MTL" ;
	draw_mtl_offset = 19 ;
	model_filename = "%media%/Aqua/3D/requin/requin_neutre.obj" ;
	bounding_box_center_x = -0.0010635 ;
	bounding_box_center_y = 1.49012e-008 ;
	clipping = OFF ;
	}
//AAA::filename fx_a.sphere
bdd_sphere ( Version 0 )
	{
	nb_u = 96 ;
	nb_v = 48 ;
	}
//AAA::filename fx_a.grid
bdd_grid ( Version 0 )
	{
	nb_u = 7 ;
	nb_v = 129 ;
	}
//AAA::filename fx_a00.def
def_path ( Version 0 )
	{
	active = ON ;
	channel = 1 ;
	offset_axe = 8.78852 ;
	scale_axe = 0.0539898 ;
	}
//AAA::filename fx_a01.def
def_turb ( Version 0 )
	{
	active = ON ;
	harmonique_nb = 3 ;
	axe = "Y" ;
	offset_x = 0.001 ;
	strenght = 0.25 ;
	offset = 0.5 ;
	phase = 3.55473 ;
	phase_speed = 0.191713 ;
	}
//AAA::filename fx_a.dfl
def_node ( Version 0 )
	{
	AddFileRel "fx_a00.def" def_00 = ON ;
	AddFileRel "fx_a01.def" def_01 = OFF ;
	}
//AAA::filename fx_a.ren
rendering ( Version 1 )
	{
	cull = "FRONT" ;
	light = ON ;
	primitive = "QUAD_STRIP" ;
	depth = ON ;
	normal_red = 0 ;
	}
//AAA::filename fx_a.map
mapping ( Version 0 )
	{
	tex_use = "2D" ;
	tex_mode = "REFLECTION" ;
	tex_axe = "Z" ;
	tex_wrap_u = "REPEAT" ;
	tex_wrap_v = "REPEAT" ;
	tex_wrap_w = "REPEAT" ;
	}
//AAA::filename fx_a.texturing
texturing ( Version 0 )
	{
	}
//AAA::filename fx_a.texturing.tex_unit_1
texture_unit ( Version 0 )
	{
	bank_2d = 12 ;
	bind_2d = 15 ;
	}
//AAA::filename fx_a.texturing.tex_unit_1.map
mapping ( Version 0 )
	{
	tex_use = "2D" ;
	tex_mode = "EYE" ;
	tex_axe = "Z" ;
	tex_left = 0.0944177 ;
	tex_right = 0.715392 ;
	tex_bottom = 0.312927 ;
	tex_top = 0.555286 ;
	tex_wrap_u = "REPEAT" ;
	tex_wrap_v = "REPEAT" ;
	}
//AAA::filename fx_a.texturing.tex_unit_2
texture_unit ( Version 0 )
	{
	}
//AAA::filename fx_a.texturing.tex_unit_2.map
mapping ( Version 0 )
	{
	tex_use = "2D" ;
	}
//AAA::filename fx_a.texturing.tex_unit_3
texture_unit ( Version 0 )
	{
	}
//AAA::filename fx_a.texturing.tex_unit_3.map
mapping ( Version 0 )
	{
	tex_use = "3D" ;
	tex_implicit = OFF ;
	}
//AAA::filename fx_a.shading
shading ( Version 0 )
	{
	active = ON ;
	vertex_bind = 63 ;
	vu_float_01 = 8 ;
	vu_float_02 = 2 ;
	vu_float_03 = 4 ;
	vu_float_04 = 2 ;
	vu_float_05 = -0.296054 ;
	vu_int_01 = 1 ;
	vu_01_r_x = -1.35397 ;
	vu_01_g_y = 0.244294 ;
	vu_01_b_z = 3.53515 ;
	vu_01_a_w = 1 ;
	vu_02_r_x = -2.07323 ;
	vu_02_g_y = 0.274119 ;
	vu_02_b_z = 3.26383 ;
	vu_02_a_w = 1 ;
	vu_03_r_x = -2.82415 ;
	vu_03_g_y = 0.31029 ;
	vu_03_b_z = 3.2686 ;
	vu_03_a_w = 1 ;
	vu_04_r_x = -3.49073 ;
	vu_04_g_y = 0.344246 ;
	vu_04_b_z = 3.64661 ;
	vu_04_a_w = 1 ;
	vu_05_r_x = -4.02806 ;
	vu_05_g_y = 0.379182 ;
	vu_05_b_z = 4.19278 ;
	vu_05_a_w = 1 ;
	vu_06_r_x = -4.17767 ;
	vu_06_g_y = 0.423217 ;
	vu_06_b_z = 4.91947 ;
	vu_06_a_w = 1 ;
	geometry_bind = 3 ;
	geometry_reload_trig = ON ;
	geometry_input_type = "POINTS" ;
	geometry_output_type = "POINTS" ;
	geometry_vertices_out = 32 ;
	gu_float_01 = -1 ;
	gu_float_02 = 512 ;
	gu_float_04 = 0.635875 ;
	fu_float_01 = 128 ;
	fu_float_02 = 64 ;
	fu_float_03 = 4.92875 ;
	fu_float_04 = 0.5 ;
	fu_float_05 = -0.125 ;
	fu_01_r_x = 0.713953 ;
	fu_01_g_y = 0.531545 ;
	fu_02_g_y = 0.580484 ;
	fu_02_b_z = 0.336524 ;
	}
//AAA::filename fx_a.model
model ( Version 0 )
	{
	axe_object = "Y" ;
	size_u = 0.25 ;
	size_v = 8 ;
	size_axe = 0.25 ;
	}
//AAA::filename fx_a.lights_switch
lights_switch ( Version 0 )
	{
	light_switch_0 = ON ;
	light_switch_1 = ON ;
	light_switch_2 = ON ;
	}
//AAA::filename fx_a.fog
fog ( Version 0 )
	{
	active = ON ;
	green = 0.491435 ;
	blue = 0.60059 ;
	grey = 0.5 ;
	alpha = 0 ;
	start = 3.82987 ;
	end = 5.88811 ;
	}
//AAA::filename fx_a.transfo_trs1
transfo_trs ( Version 0 )
	{
	active = ON ;
	rotate = ON ;
	rotate_x = 0.5 ;
	rotate_z = 0.5 ;
	scale = ON ;
	scale_factor = 0.0625 ;
	}
//AAA::filename fx_a.layer
layer ( Version 0 )
	{
	active = ON ;
	use_model = ON ;
	use_rendering = ON ;
	use_mapping = ON ;
	use_texturing = "Owner" ;
	use_color = ON ;
	material_front = 0 ;
	material_back = 1 ;
	material_use_color_face = "FRONT" ;
	material_use_color_dst = "Diffuse" ;
	use_lights_switch = ON ;
	bank_2d = 12 ;
	bind_2d = 14 ;
	use_fog = "Owner" ;
	}
//AAA::filename fx_b.shading
shading ( Version 0 )
	{
	active = ON ;
	vertex_bind = 128 ;
	vu_float_01 = 8 ;
	vu_float_02 = 2 ;
	vu_float_03 = 4 ;
	vu_float_04 = 2 ;
	vu_float_05 = -0.296054 ;
	vu_int_01 = 1 ;
	vu_01_a_w = 1 ;
	vu_02_a_w = 1 ;
	vu_03_a_w = 1 ;
	vu_04_a_w = 1 ;
	vu_05_a_w = 1 ;
	vu_06_a_w = 1 ;
	geometry_bind = 3 ;
	geometry_reload_trig = ON ;
	geometry_input_type = "POINTS" ;
	geometry_output_type = "POINTS" ;
	geometry_vertices_out = 32 ;
	gu_float_01 = 1 ;
	gu_float_02 = 512 ;
	gu_float_04 = 0.635875 ;
	fragment_bind = 160 ;
	fu_float_01 = 128 ;
	fu_float_02 = 64 ;
	fu_float_03 = 4.92875 ;
	fu_float_04 = 0.5 ;
	fu_float_05 = -0.125 ;
	fu_01_r_x = 0.810964 ;
	fu_01_g_y = 0.531545 ;
	fu_02_g_y = 0.580484 ;
	fu_02_b_z = 0.336524 ;
	}
//AAA::filename fx_b.layer
layer ( Version 0 )
	{
	active = ON ;
	use_shading = "Owner" ;
	bank_2d = "CURRENT" ;
	bind_2d = "CURRENT" ;
	}
//AAA::filename fx_c.tri
bdd_tri ( Version 0 )
	{
	transform_point = OFF ;
	vbo_use = ON ;
	scale_factor = 0.01 ;
	translation_x = -0.13862 ;
	translation_y = -0.248257 ;
	draw_file_normal = ON ;
	draw_uv = ON ;
	tex_change = "FROM_MTL" ;
	draw_mtl_offset = 19 ;
	model_filename = "../../Aqua/3D/poisson lune.obj" ;
	bounding_box_center_x = -0.295335 ;
	bounding_box_center_y = -0.248257 ;
	bounding_box_center_z = 0.0470375 ;
	clipping = OFF ;
	}
//AAA::filename fx_c.sphere
bdd_sphere ( Version 0 )
	{
	center_y = 0.953106 ;
	}
//AAA::filename fx_c.layer
layer ( Version 0 )
	{
	active = ON ;
	use_bdd = "update_and_draw" ;
	bdd = "bdd_tri" ;
	use_shading = "CURRENT" ;
	bank_2d = "CURRENT" ;
	bind_2d = "CURRENT" ;
	}
//AAA::filename fx_d.grid
bdd_grid ( Version 0 )
	{
	nb_u = 4 ;
	nb_v = 8 ;
	nb_axe = 4 ;
	}
//AAA::filename fx_d.ren
rendering ( Version 1 )
	{
	front_mode = "LINE" ;
	primitive = "QUAD_STRIP" ;
	}
//AAA::filename fx_d.model
model ( Version 0 )
	{
	axe_object = "Y" ;
	size_u = 0.5 ;
	size_v = 2 ;
	size_axe = 0.5 ;
	}
//AAA::filename fx_d.layer
layer ( Version 0 )
	{
	active = ON ;
	use_bdd = "update_and_draw" ;
	bdd = "bdd_grid" ;
	use_model = ON ;
	use_rendering = ON ;
	use_shading = "CURRENT" ;
	}
