//AAA::set_filename_relative
//AAA::filename Celt_A.layers_param
layers ( Version 0 )
	{
	active = ON ;
	index_end = "Layer_C" ;
	}
//AAA::filename fx_a.ren
rendering ( Version 1 )
	{
	cull = "FRONT" ;
	light = ON ;
	primitive = "QUAD_STRIP" ;
	depth = ON ;
	normal_red = 0 ;
	}
//AAA::filename fx_a.map
mapping ( Version 0 )
	{
	tex_use = "2D" ;
	tex_mode = "REFLECTION" ;
	tex_axe = "Z" ;
	tex_wrap_u = "REPEAT" ;
	tex_wrap_v = "REPEAT" ;
	tex_wrap_w = "REPEAT" ;
	}
//AAA::filename fx_a.texturing
texturing ( Version 0 )
	{
	unit_1 = ON ;
	unit_2 = ON ;
	unit_3 = ON ;
	}
//AAA::filename fx_a.texturing.tex_unit_1
texture_unit ( Version 0 )
	{
	active = ON ;
	bank_2d = 14 ;
	bind_2d = 21 ;
	}
//AAA::filename fx_a.texturing.tex_unit_1.map
mapping ( Version 0 )
	{
	tex_use = "2D" ;
	tex_wrap_u = "REPEAT" ;
	tex_wrap_v = "REPEAT" ;
	tex_wrap_w = "REPEAT" ;
	}
//AAA::filename fx_a.texturing.tex_unit_2
texture_unit ( Version 0 )
	{
	active = ON ;
	bank_2d = 14 ;
	bind_2d = 12 ;
	}
//AAA::filename fx_a.texturing.tex_unit_2.map
mapping ( Version 0 )
	{
	tex_use = "2D" ;
	tex_wrap_u = "REPEAT" ;
	tex_wrap_v = "REPEAT" ;
	tex_wrap_w = "REPEAT" ;
	}
//AAA::filename fx_a.texturing.tex_unit_3
texture_unit ( Version 0 )
	{
	active = ON ;
	bank_2d = 14 ;
	bind_2d = 1 ;
	}
//AAA::filename fx_a.texturing.tex_unit_3.map
mapping ( Version 0 )
	{
	tex_use = "2D" ;
	tex_implicit = OFF ;
	tex_factor = 2 ;
	tex_wrap_u = "REPEAT" ;
	tex_wrap_v = "REPEAT" ;
	tex_wrap_w = "REPEAT" ;
	}
//AAA::filename fx_a.model
model ( Version 0 )
	{
	axe_object = "Y" ;
	size_u = 0.25 ;
	size_v = 8 ;
	size_axe = 0.25 ;
	}
//AAA::filename fx_a.lights_switch
lights_switch ( Version 0 )
	{
	light_switch_0 = ON ;
	light_switch_1 = ON ;
	light_switch_2 = ON ;
	}
//AAA::filename fx_a.layer
layer ( Version 0 )
	{
	active = ON ;
	use_rendering = ON ;
	use_mapping = ON ;
	use_texturing = "Owner" ;
	use_shading = "CURRENT" ;
	material_front = 0 ;
	material_back = 1 ;
	material_use_color_face = "FRONT" ;
	material_use_color_dst = "Diffuse" ;
	use_lights_switch = ON ;
	bank_2d = 14 ;
	bind_2d = 17 ;
	}
//AAA::filename fx_b.shading
shading ( Version 0 )
	{
	active = ON ;
	vertex_bind = 132 ;
	vu_float_01 = 0.099558 ;
	vu_float_02 = 10.0444 ;
	vu_float_03 = 0.0985982 ;
	vu_float_04 = 0.991993 ;
	vu_float_05 = 19760.1 ;
	vu_float_08 = 0.8 ;
	vu_int_01 = 1 ;
	vu_01_r_x = -2.96969 ;
	vu_01_g_y = 1.09518 ;
	vu_01_b_z = 5.74458 ;
	vu_02_r_x = -3.05962 ;
	vu_02_g_y = 1.13696 ;
	vu_02_b_z = 5.75211 ;
	vu_03_r_x = -3.14928 ;
	vu_03_g_y = 1.17861 ;
	vu_03_b_z = 5.74037 ;
	vu_04_r_x = -3.23438 ;
	vu_04_g_y = 1.22168 ;
	vu_04_b_z = 5.71291 ;
	vu_05_r_x = -3.31398 ;
	vu_05_g_y = 1.2646 ;
	vu_05_b_z = 5.6723 ;
	vu_06_r_x = -3.38675 ;
	vu_06_g_y = 1.30734 ;
	vu_06_b_z = 5.62008 ;
	geometry_bind = 3 ;
	geometry_reload_trig = ON ;
	geometry_input_type = "POINTS" ;
	geometry_output_type = "POINTS" ;
	geometry_vertices_out = 32 ;
	gu_float_01 = 1 ;
	gu_float_02 = 512 ;
	gu_float_04 = 0.635875 ;
	fragment_bind = 133 ;
	fu_float_01 = 1 ;
	fu_float_02 = 1 ;
	fu_float_03 = 0.8 ;
	fu_float_04 = 1 ;
	fu_float_05 = 1 ;
	fu_01_r_x = 0.810964 ;
	fu_01_g_y = 0.531545 ;
	fu_02_g_y = 0.580484 ;
	fu_02_b_z = 0.336524 ;
	}
//AAA::filename fx_b.layer
layer ( Version 0 )
	{
	active = ON ;
	use_bdd = "update_and_draw" ;
	bdd = "EXTERNAL" ;
	use_texturing = "CURRENT" ;
	use_shading = "Owner" ;
	bank_2d = 14 ;
	bind_2d = 18 ;
	}
//AAA::filename fx_c.tri
bdd_tri ( Version 0 )
	{
	transform_point = OFF ;
	scale_factor = 0.01 ;
	vbo_use = ON ;
	draw_file_normal = ON ;
	draw_uv = ON ;
	tex_change = "FROM_MTL" ;
	draw_mtl_offset = 19 ;
	model_filename = "%media%/Aqua/ACD/maquereau/maquereau_BD.obj" ;
	clipping = OFF ;
	}
//AAA::filename fx_c.layer
layer ( Version 0 )
	{
	active = ON ;
	use_bdd = "update_and_draw" ;
	bdd = "bdd_tri" ;
	use_texturing = "CURRENT" ;
	use_shading = "CURRENT" ;
	bank_2d = "CURRENT" ;
	bind_2d = "CURRENT" ;
	}
